Software
Interfaces engineered for speed, clarity, and motion finesse.

Lead Developer
Amir Shooter (FPS)
A high-fidelity First/Third Person Shooter. Features complex AI Behavior Trees (Hearing/Sight perception), Ragdoll Physics, Stealth mechanics, and multiplayer replication.
C++Unreal EngineAI LogicNetworking

Developer
Building Escape
First-person physics puzzle game. Implemented 'Grab' mechanics, pressure-plate triggers, and cinematic cutscenes using C++ class inheritance and engine macros.
C++Unreal EnginePhysics EngineGame Design

Developer
TankStars
Strategic artillery combat game. Engineered projectile trajectory systems, enemy turret AI, and a progressive difficulty system spanning 5 levels.
C++Unreal EngineUI/UXMath Logic

Embedded Developer
Intelligent Tic-Tac-Toe Robot
Explored Human-Robot Interaction (HRI) latency and algorithmic efficiency. Implemented Minimax algorithm in C firmware with <200ms sensor-to-action latency.
RobotCCEmbedded SystemsSensors
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