Software

Interfaces engineered for speed, clarity, and motion finesse.

Amir Shooter (FPS)
Lead Developer

Amir Shooter (FPS)

A high-fidelity First/Third Person Shooter. Features complex AI Behavior Trees (Hearing/Sight perception), Ragdoll Physics, Stealth mechanics, and multiplayer replication.

C++Unreal EngineAI LogicNetworking
Building Escape
Developer

Building Escape

First-person physics puzzle game. Implemented 'Grab' mechanics, pressure-plate triggers, and cinematic cutscenes using C++ class inheritance and engine macros.

C++Unreal EnginePhysics EngineGame Design
TankStars
Developer

TankStars

Strategic artillery combat game. Engineered projectile trajectory systems, enemy turret AI, and a progressive difficulty system spanning 5 levels.

C++Unreal EngineUI/UXMath Logic
Intelligent Tic-Tac-Toe Robot
Embedded Developer

Intelligent Tic-Tac-Toe Robot

Explored Human-Robot Interaction (HRI) latency and algorithmic efficiency. Implemented Minimax algorithm in C firmware with <200ms sensor-to-action latency.

RobotCCEmbedded SystemsSensors
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